(via thesingingbyrdee)Source: randomnerdysh1t
Idea: make a fork of angular that leverages it’s loop to make video games in a declarative fashion.
Use views as scenes.
Use directives to build up the scenes.
Use controllers as scenes logic.
Use services to handle enemy creation, player handling, saving stats and more.
Use routing as a game state handler.
Some samples. In a platformer you’d have a view for the menu, and a view for the game itself (or for a single level)
Duh, brb, gotta prototype this.
Ok, so in my plate I’ve got a bunch of stuff going on:
AND I just took a week of work from the guys at Merj. They need someone awesome with angular and I’ll do my best to be that guy.
So what I’m gonna do doesn’t matter, it is the HOW i’m gonna do it that counts.
Let this be a manifesto that multitasking is a bitch. So this is what I’m going to do:
note, i like this approach about the Makefile. I think it’s very flexible and it reduces a lot the things that ng2 has to do, which is always something good.
I’m pretty sure I haven’t forgotten something. But I just might have. If you are reading this and you know I have, please ping me!
How to build and implement a Single Sign On Solution (SSO) for modern web application. In bonus discover Weasel Diesel, a DSL to write webservices in Ruby
I dived right into the #v8 channel to look for tips. I got more or less what I was expecting and most of what I already knew:
It’s still worth noting it.
ng2 - Modular AngularJS App Generator and Builder
Because it’s awesome and late night insert activity here requires an appropriate palette, and this one fits every occasion.
Simple as this.
sysctl kern.maxfiles sysctl kern.maxfilesperproc sudo sysctl -w kern.maxfiles=1048600 sudo sysctl -w kern.maxfilesperproc=1048576 ulimit -S -n 1048576 ulimit -S -n
So I did this online color challenge.
Feeling pretty good about my sight right now.
Awesomesauce. I’m loving this. I wanna do something like for my own.